NinjaLive is a compact Unreal Project – its feature set could be utilized in games by merging Live is not a robust “whole world system” – it is designed for a multitude of dispersed, local interactions Live is supporting a design approach with multiple, local fluidsim containers for character and area effects Tested under UE5 EA (see Manual, Chapter4) Manual, Tutorial videos and annotated blueprints ![]() LOD, Proximity based Sleep/Wake, Memory Pooling Sim variables accessible by Blueprints and Sequencerįlow Mapping to add extra details to sim-output SceneCaptureCamera and Streaming video based density Texture and Material based density, velocity Skeletal Mesh Bone & Socket position, size and velocity Static and Dynamic mesh position, size and velocity Simulation buffers (density, velocity, pressure) exposed as RenderTargets Scalable: could be optimized for average mobile devices – or run a 4k simulation container Ready to drive UE native Volumetric Clouds, Fog and Niagara SystemsĪutonomous: following a three step setup, responsive fluid simulation Actors could be placed on levelĮmbeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles Ready for Cinematic Rendering via UE 4.26 MovieRenderQueue Live 1.4 features custom, lit Volumes with Self Shadows Live 1.5 features global usage: sim containers could move in WorldSpace Real-time, responsive 2D Fluid Simulation for PC and Mobile apps, featuring Volumetric Fog, Smoke and Clouds, Niagara Systems, Preset and Memory Management. – Motion Snapshot – seamless matching between states – High fidelity character locomotion in a single node The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. Motion matching and pose matching tools for high fidelity animation synthesis. ![]() Note: Motion Matching has animation requirements to work properly Note: This is not a ‘plug and play’ asset or character framework ![]() Marmudella House Mega Pack V4 (4.22-4.26) Ultimate Fighting Game Engine (U.F.G.E) (4.26)ĭreamscape Nature : Meadows – Stylized Open World Environment (4.27) ![]() Title: Unreal Engine Marketplace – Bundle
0 Comments
Leave a Reply. |